(Extremely) Extended Blog Post: Why is there a “No Girls Allowed” Sign on...
Video games are considered largely by society, and especially within the industry in general, as a “man’s world.” We have talked about this in class, and we have also talked about how, despite these...
View ArticleFinal Blog Post – Race and Culture in Grand Theft Auto
Jeff and Karlin Racial elements in media forms such as literature, television, and movies are heavily scrutinized. There are images of racial stereotypes and interactions between people of certain...
View ArticlePlaying With Ourselves: Chasing Personal Pleasure through Video Games and...
Today, if someone were to walk into a modern library and select from the shelves any volume claiming to pertain to the study of philosophical hedonism, they would almost undoubtedly encounter a...
View ArticleVideo Games, Art, and the Interactive Spectacle
Van Gogh was an artist; I’m comfortable saying that. So is Louise Bougeois. The same goes for James Turrell. I am pretty confident about Donald Judd, and absolutely positive about Mark Rothko. I...
View ArticleFinal Blog Post: TETRIS and Other Videogames’ Effects on PTSD
Early in the term we watched Jane McGonigal’s TED talk entitled “Gaming Can Make a Better World” (2010). Her presentation focused on harnessing gamers’ inherent cooperative and decision making skills...
View ArticleFinal Blog Post: Roosterteeth, Red vs Blue, and Machinima
Introduction Video media has undergone radical change in the course of twenty years from being a phenomenon only mass distributed on television to something that can be efficiently dispensed to home...
View ArticleVideo Games in Education: Final Blog Post
Educational Video Game Use So Far There are a multitude of teaching styles implemented in k-12 school across the United States, varying from public schools that tie curriculum to the test, private...
View ArticleGamification: How Game Dynamics Alter the Behavior of Scientist, Workers, and...
This blog post looks at gamification, or the use of game mechanics and dynamics to drive game-like engagement in largely non-game contexts. Of particular interest is how gamification is implemented by...
View ArticleSarkeesian in a TEDx talking about the Kickstarter incident and how it ended etc
http://samuel-warde.com/2013/03/another-shining-example-of-rape-culture-and-the-men-who-keep-it-going/
View ArticleUnfurling the expanded Self: How Aspirational Identification + Avatars Can =...
Have you ever heard a recording of yourself and thought “oh my god who is that?, there is no way that’s me; my voice is way deeper.” I always cringe when I hear my recorded voice, a pale echo...
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